AI Insights · Timothy · March 2022
Top 5 Entertainment Mascot Games on Android in France in Q1 2022
In Q1 2022, top entertainment mascot games on Android in France showed varied performance metrics, with trends in weekly downloads, revenue, and active users.
In Q1 2022, the top 5 entertainment mascot games on Android in France showcased a dynamic range of performance metrics. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Sonic Dash Endless Runner Game from SEGA saw its weekly downloads fluctuate between 5.7K and 9.6K, peaking at 8.4K in the last week of March. Weekly revenue remained relatively stable, ranging from $87 to $172, with a noticeable dip to $83 in mid-March. The game maintained a strong user base, with weekly active users averaging around 95K, despite a slight dip to 89K in mid-March.
Sonic Forces: PvP Battle Race, another SEGA title, experienced a steady download rate, with numbers hovering between 4.6K and 7.3K. The game’s weekly revenue showed some volatility, ranging from $825 to $1.9K, with a peak in late January. Active users remained consistent, averaging around 55K, with a high of 57.2K in mid-February.
Minion Rush: Running Game by Gameloft SE registered weekly downloads between 3.3K and 6K, peaking at 6K in late February. Revenue figures were more stable, fluctuating between $123 and $374, with a notable peak at $374 in late January. The game’s active user base averaged around 17K, peaking at 19.5K at the start of the quarter.
Hello Kitty Nail Salon from Budge Studios had weekly downloads ranging from 2.2K to 5.5K, with the highest downloads recorded at the end of December. Revenue figures were modest, fluctuating between $20 and $52. The game maintained a steady active user base, averaging around 14K, with a peak of 20.9K at the start of the quarter.
Sonic Dash 2: Sonic Boom Run, also from SEGA, showed an upward trend in weekly downloads, starting at 2K and peaking at 5.9K in the last week of March. Revenue remained low but stable, with a slight peak at $86 in mid-March. The game’s weekly active users saw significant growth, from 14K at the start of the quarter to 26K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.